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VizUp was intended to be  an ad hoc polygon reduction and optimization system that permits you to decrease the variety of polygons in a complicated 3D model and optimize its geometry. The end outcome of such compression is a model with a properly -balanced level of facts and dimension, which can be utilized in virtual reality and genuine -time visualization programs. 
VizUp supports Wavefront.OBJ, VRML 2./97 and StereoLitho (.STL) file formats. VizUp is designed specially for game developers, architects, and 3D designers. With this software in place, they get a pain - free way to lower polygons and optimize 3D designs, and presentations in advance of publishing them on the Internet.
 
Also, VizUp simplifies LODs generation for video games and virtual reality. The best factor about this software is that it saves you from time-consuming schedule operations and lets you put your energy into creativity. 
The item has a " Quick reduction" selection to let you optimize 3D models swiftly and effectively select the required degree of reduction for several designs. The mastering curve is minimum, so you can start off your 1st polygon compression project in a handful of minutes. One of a kind to VizUp is that it compresses the model for all feasible ratios at as soon as.
This indicates you can see the effect of any compression degree instantaneously with a click on the corresponding ratio button. Switch in between diverse compression ratios, compare the resulting models and decide on the 1 that fits your demands. Another great point about VizUp is its one of a kind capacity to sustain the visual fidelity of the model even at substantial compression ratios.
In compressing a model, VizUp deletes some vertices, but the coordinates of the remaining vertices do not adjust. Thanks to this, there are minimum distortions during texture mapping, as texture coordinates of the vertices stay the similar.
Right here are some critical capabilities of "VizUp":
· Exceptionally high high quality of complex model optimization achieved immediately after quite a few years' operate on developing algorithms. We are extremely proud to have formulated and implemented these unique technologies these trade secretes let us keep ahead of competitors.
· Extremely straightforward and user -friendly. You just open your file, press " Lower " and watch the approach of optimization.
· Optimization is performed automatically. You are offered an choice not to set any parameters manually - VizUp will select the most suitable ones for this specific model automatically.
· By reducing the quantity of polygons dramatically with no loosing excellent of your model, you raise 3D rendering functionality, minimize file size and le ssen download time for your shoppers.
· When picking slight degree of reduction, in the absolute vast majority of case, you will not see any difference in between the authentic and the reduced designs. If you lower the variety of polygons a number of fold, you will see some variations, but the program will make confident you have the highest visual quality possible. Higher reduction ratios are useful for creating diverse LODs of designs.
· It saves you a great deal of time by performing model optimization only after - concurrently for all possible reduction ratios. You never want to restart the method just about every time for ten %, 20 %, 30%,... reduction ratios to compare the lowered designs as competing applications demand. Optimize when and get desired reduction ratio model immediately !
· Visual manage for model tuning throughout the procedure of optimization. Instant switching model's reduction ratio with corresponding visualization in 3D window - each in the course of the method of model optimization and after the approach is finished. Built -in 3D viewer is intuitive and lets you examine your model without having any issues.
· The method of optimization results in deletion of some vertices, but the coordinates of the remaining vertices do not modify. Thanks to this, there are minimal distortions for the duration of texture mapping, as texture coordinates of the vertices keep the identical. Just use any competing software to see gross distortions for the duration of texture mapping and really feel the difference.
· File framework stays the identical - comments, text format, and other issues do not adjust. The plan only lowers the dimension of the geometry data that is responsible for the shape of the object. So we apply " never repair it, if it really is not broken" principle and do not alter any data that is not associated to optimization ( such as animation or navigation information ).
· Batch mode reduction allow you execute model optimization according to some set parameters for all files in specified folders. This characteristic is extremely beneficial when you perform with substantial numbers of designs ( available only in Batch Mode edition).
· Supports VRML two./97, Wavefront.OBJ and StereoLitho.STL file formats.
Requirements :
· 256MB RAM
· 50MB HD
Limitations:
· The 'Save' option is disabled
What is New in This Release: [ read complete changelog ]
· Extra enhanced normals regeneration strategy